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Practical Guide

How to Play Aviamasters
Crash Game

Everything you need to know before you bet: betting controls, spin functions, the counterbalance system, speed options, and autoplay limits.

// Getting Oriented

Aviamasters isn’t a complicated game, and it doesn’t take long to grasp the basics. It’s simple – place your wager, wait as the plane flies, grab the tokens, and land it safely. The entire process of grasping the basics takes maybe three spins. However, the subtleties of the game can take longer to comprehend: when the counter balance falls below your stake amount, why do you need multiplier tokens, and what do the speed settings do? In addition to these, the game offers you the option of using an autoplay function to set a limit to your bankroll while your attention may be diverted elsewhere. 

To avoid making common early mistakes that a large portion of players will face, go through this guide before you begin playing for real.

// The Interface

As you start the game, the interface shows an image of an ocean. There is an aircraft carrier on the right of the screen and a plane on the left. The plane takes off over an empty sky, which is where the round takes place. The screen can be confusing at first; here is the functional information you need to focus on:

The flight takes place in the middle of the screen. That is the area in which the game randomly generates a path for the tokens to follow. You’ll see the flight of the plane and all of the action, as well as the Counter Balance display directly above it.

You’ll find all the controls to play the game and adjust its settings at the bottom of the screen. Look for the Bet Field and Spin button, which is what you use to play.

To the right of the screen, you will see three buttons: History, Rules, and Settings. All of these are useful, and you should spend some time with the settings before starting your first round.

The graphics are polished, and the game’s aviator theme is consistently applied. It becomes a bit more attractive once you start getting to know the way the game plays. However, you should always keep your attention focused on the functionality of the controls.

// Setting Your Bet

You’ll find the Bet field at the bottom of the screen, where you can use the plus or minus symbols to change the amount, or click the number itself to enter your amount by hand. Most online casino platforms will let you enter any amount this way.

There is no maximum stake set by the game, so the maximum you can wager will be set by the casino you are playing at. Your minimum wager is $0.10.

What you stake also serves as your initial Counter Balance. So if you place a $1 bet, you start the round with a $1.00 counter balance. Every value earned in that round will then be added on top of that $1 amount. You should consider your bet size as a multiplier that changes the dollar value of anything that occurs during the round. 

The flat tokens (1 dollar, $2, $5, $10) add a fixed value no matter what your bet amount is, so their effect will be greater if you are wagering smaller amounts and less if you are placing high stakes. Multiplier tokens (×2–×5) increase the current counter balance, so their value will differ based on your stake and whatever the counter balance has grown to by then.

If you are relatively new to the game, a bet size of $0.20 to $0.50 will keep the game from feeling risky when you lose, yet still be worth anything at all when you win. Try that until you get used to the game’s pace, then gradually increase your bet size.

// How a Round Works

You click Spin, and the plane takes off from the left. Every round, a new, randomly generated path is created, which is unique. As the plane travels along that path, you’ll come across additive tokens, multiplier tokens, and rockets. The counter will update whenever you come across each of these.

The round finishes in one of two ways:

Safe Landing

The plane reaches the carrier and comes to a safe landing. When the plane lands, the current number is awarded to you as your payout.

💥

Crash

The plane falls out of the sky. In this case, you lose the number shown on the counter as the round finishes.

// The Counter Balance

The counter is the number displayed above the plane while it flies. It starts equal to your bet and moves – up with positive tokens, down with rockets. Reading it correctly is probably the single most common point of confusion for new players.

The counter can also fall below your original stake. A rocket that hits on a $1 counter drops it to $0.50. If the plane lands safely from there, you receive $0.50 – a negative result despite the safe landing. This catches most players off guard the first tim

The counter shows your potential payout, not your profit. Bet $1, counter climbs to $5.50 – a landing now pays $5.50. Your net gain is $4.50. The stake is already baked into the counter figure.

// Token Types

Six types of tokens will appear along the flight path:

+1 Token

Adds $1. This is most powerful when your starting bet is low.

+2 Token

Adds $2. A decent amount of progress to make if your bet is moderately high.

+5 Token

Adds $5. Meaningful across a wide range of bet values.

+10 Token

Adds $10. A decent amount of progress to make if your bet is moderately high.

Multiplier Token

Multiplies the current counter by 2, 3, 4, or 5, depending on what comes up. This scales with whatever number is shown as the plane flies. If you hit these tokens after some good additive tokens, they can be very effective.

🚀

Rocket

Halves the current counter value. Don't panic: it's supposed to do this and isn't a bug. You can also get two rockets in one path. So if you do run into a multiplier token and then a rocket, that's just how it happens.

When the path is kind to you, the sequence of tokens that appears will most often be all of the + tokens, and then all of the × tokens. A +1, +5, +10 run will see a plane travel on, say, to $9, and if it then encounters a ×5 token, it will multiply 9 × 5, or 45. But if a plane starts on a $1 counter and hits a ×5 token, you’ll be left with $5. And of course, the path is random, but you should quickly learn which tokens are which as the plane is flying along the flight path.

Try the tokens in demo

The way +1, +5, ×3, and the rocket interact with the counter is easier to learn by watching it happen than by reading about it. Demo mode is free and covers the full mechanics.

// Speed Settings

Select your preferred pace at the bottom of the screen; this determines how quickly the plane travels and how much time you are given to read each token upon arrival:

🐢

Speed 1 – Slow

Ensures maximum clarity. Every token is legible, and all counter updates are easily monitored. This mode is recommended as a default until you can instantly recognize every token type.

🚶

Speed 2 – Default

The standard setting. The round plays at a sensible speed, allowing for full readability. This is the ideal choice for those playing with their hands.

🐇

Speed 3 – Fast

The action becomes noticeably brisker. Tokens remain distinguishable if you stay focused. A suitable option for autoplay, where you are watching rather than actively deciding.

Speed 4 – Max

Rounds finish in seconds. You won't really be following the game, just observing the outcome. This should only be used if you have autoplay stop conditions ready.

Manually playing with Speed 4 makes each round almost meaningless as you lose the information available to you. When you are simply watching results rather than watching how they happen, you are just counting them. Speed 2 is a good starting speed, and if you get used to it, feel free to move to higher speeds.

// Autoplay

The Auto (A) button opens the Autoplay panel. Adjust the settings and hit start, and the game will automatically play rounds until a stop condition is reached, or you pause the function.

Number of Spins

The number of rounds that will be played during each autoplay session if stop conditions are not met.

Stop Conditions

Win

Will stop as soon as there is a winning round.

Win over X

Will stop when a round pays a specific value over what you set.

Balance increase by X

Will stop when your balance has gone up by that amount.

Balance decrease by X

Will stop when your balance has gone down by that amount.

I recommend using the ‘Balance decrease by X’ function every time, as once you have gone down significantly, you are no longer in a position to make decisions on setting a stop limit.

Important: Once autoplay ends (from a stop condition being reached, or you running out of spins), the game will pause again. Don’t hit autoplay instantly again; use this time to make an informed decision.

// Interface Settings

There are a few options in the settings section, which are often overlooked and are helpful:

📍

Button Position

You can move the Spin button wherever you like on the screen. If you are playing on mobile, place the button where your hand would naturally fall before play starts.

🔲

Size & Opacity

If the Spin button overlaps a flight path, you can change the size (or make it transparent) in the settings menu. This is more relevant when playing on smaller screens.

🔊

Sound Controls

The background music and in-game sound effects are controlled separately. Sounds for each token are useful, as you can hear the counter updating. The music is a simple loop and does not add value to your session, so you have the choice to turn it on or off.

Speed Mid-Round

You can toggle your speed while mid-game to make the rounds faster or slower. This is a good use for mid-round, for example, slowing it down during a round so you can focus on the results, and increasing it during autoplay to make the session move at a faster pace.

// History & Rules

Don’t miss the two buttons in the upper-right that many users dismiss outright:

📋

Game History

Displays a log of previous round results. Best reviewed after you leave the session; it's far easier to spot patterns after the game is done.

📄

Game Rules

Official rules documentation, worth a quick perusal before starting a session. Details on disconnections, partial rounds, and exactly how the counter works.

The system auto-resolves any round cut short by a disconnect or browser close 24 hours later. In case a collection is in progress at that time, you’ll be paid into your balance automatically.

// Mobile

Aviamasters is HTML5 and fully responsive. Access it on mobile from any licensed casino’s mobile site or app; there is no separate Aviamasters app to find.

👆

Touch Controls

All UI controls respond the same on tap as on click. Place the Spin button where you want it before you start, rather than repositioning during the session

📱

Screen Orientation

Both portrait and landscape orientation work fine. Landscape shows more of the flight trajectory within the playing area and can be easier for longer play.

📶

Connection Quality

The game runs with live animation and will be choppy over poor mobile data. Wi-Fi performs far better for extended sessions.

⚠️

No Official App

BGaming has not released an official app for Aviamasters. Any APK obtained from outside a licensed casino store is not from the developer.

// Demo Mode

The demo is the full game, except that virtual credits replace money. All tokens, all counter logic, same flight speeds, same autoplay options available. Credits replenish on page refresh.

What demo gives you

Get comfortable with the interface before you put any real coins on the line. Recognize each token as it occurs and what it does to the counter. Get a feel for how flights play out across all speed levels. Build expectations for rocket timing and average multiplier rate.

What demo doesn't replicate

The tension that comes when money is at stake. The urge to chase when you've lost your last session. How you actually behave under financial pressure. Whether you'll honor your exit points when real money is involved.

Run a few demo rounds prior to playing real money. The demo isn’t to search for a pattern—there is no pattern; it’s to make the controls automatic, so you can devote your full attention to decisions rather than clicking.

// First Session

The honest picture of most first sessions with Aviamasters:

  • Most rounds finish with the counter ending at 1-3x your starting balance – small-to-mid wins, the bulk of the sessions overall. 
  • At least one round finishes as a rocket flies by while the counter is building up. It falls. That’s normal. 
  • Few rounds (1–2): Nice string of tokens. Additive tokens combine, then a multiplier drops on an already raised counter. Feels good. 
  • Just past this: 3–5 crashes in a row. Volatility is playing out as intended. 
  • Last few rounds: A slight profit or a small loss. Depends on the stop criteria you defined in autoplay and whether you respected them.

There’s no narrative. Rounds don’t lead to some big finish. Every round resets to square one. What matters is managing volatility: getting lucky on the right rounds, not getting overbet when they’re unlucky.

// Common Mistakes

Bet size too high for the bankroll

With only 10–15 spins left, you can't handle typical variance. Reduce stake and lengthen the session. More spins equal better results. A small loss on each spin is better than a bad streak wiping out your bankroll.

No loss limit before starting

After a session gets bad, rational decision-making is already off the table. Before spinning a single time, set the loss limit condition (in autoplay) to stop when the balance decreases by a certain amount.

Opening at Speed 4

At lightning speed, you can't watch. You only observe the result, not what happens. Set it to Speed 2 until you don't have to think. By then, the patterns are so well known that you're almost not even playing anymore.

Treating rockets as errors

Two rockets appearing at the same time means halving the counter twice. That seems like a bug, but it's just the way the game works. Learning it sooner means you'll have a clearer head in that moment.

Not using game history

The History button shows the round log. Look over it once you're done. It will tell you which tokens were used, when rockets came out, and the order of the outcomes. It's all available; most players don't bother to check.

Ready for real-money play?

Spend some time in demo mode to get a feel for the mechanics. When you do want to play for real, choose a licensed casino from our list of recommendations.

Back to review

// Quick Reference

Here’s a rundown of the buttons and their uses:

Bet field

Set your stake before every spin. Min $0.10.

Spin button

Click to play. Button placement can be changed by dragging anywhere on the screen.

Auto button (A)

Access autoplay settings.

Speed 1–4

Change between Slow / Standard / Fast / Maximum Speed in-game.

Settings

Sound settings, Spin button position, size, and opacity.

History button

View recent rounds.

Rules button

Official rules of gameplay.d

Counter balance display

Current value of your balance over the current plane, before the multiplier. Includes the bet value.

Balance decrease by X

Set maximum loss condition in autoplay. Set it every time before you start playing.

You're Ready to Play

Play some demo sessions to get a feel for the gameplay, and then choose to play for real at licensed casinos. No rush – the demo version is perfectly functional at no cost.

18+ | Play responsibly | Licensed platforms only